[General]
atc_type=BOMBARDIER
atc_model=CARJ
editable=1
performance=Cruise Speed\tMach .81\nMaximum Range\t2,200 nm\nService Ceiling\t51,000 ft\nMax Gross Weight\t20,450 lb\nSeating\t\tUp to 9\nUseful Load\t2,650 lb\n
[pitot_static]
vertical_speed_time_constant=1                //Increasing this value will cause a more instantaneous reaction in the VSI
[WEIGHT_AND_BALANCE]
max_gross_weight=20450.000
empty_weight=11700.000
reference_datum_position=34.500, 0.000, 0.000
empty_weight_CG_position=-35.790, 0.000, 0.000
max_number_of_stations=50
station_load.0=170.000, -17.000, -1.200, 0.000
station_load.1=170.000, -17.000, 1.200, 0.000
station_load.2=170.000, -22.500, -1.200, 0.000
station_load.3=170.000, -22.500, 1.200, 0.000
station_load.4=170.000, -26.700, -1.200, 0.000
station_load.5=170.000, -26.700, 1.200, 0.000
station_load.6=170.000, -30.900, -1.200, 0.000
station_load.7=170.000, -30.900, 1.200, 0.000
station_load.8=170.000, -35.100, -1.200, 0.000
station_load.9=170.000, -35.100, 1.200, 0.000
station_load.10=100.000, -42.000, 0.000, 0.000
station_load.11=50.000, -45.000, 0.000, 0.000
;Moments of Inertia
empty_weight_pitch_MOI=50000.000
empty_weight_roll_MOI=45000.000
empty_weight_yaw_MOI=70000.000
empty_weight_coupled_MOI=0.000
CG_forward_limit=0.000
CG_aft_limit=1.000
[electrical]
max_battery_voltage=12.0
generator_alternator_voltage=13.8
max_generator_alternator_amps=40.0
;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
avionics_bus=0, 10, 9.5
avionics=1, 5 , 9.5
additional_system=0, 20, 9.5
marker_beacon=1, 2 , 9.0
fuel_pump=0, 5 , 9.0
[flight_tuning]
cruise_lift_scalar=1.500
parasite_drag_scalar=1.500
induced_drag_scalar=1.500
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
[GeneralEngineData]
engine_type=1
Engine.0=-42.800, -4.800, 0.800
Engine.1=-42.800, 4.800, 0.800
fuel_flow_scalar=1.000
min_throttle_limit=-0.250000
[TurbineEngineData]
fuel_flow_gain=0.003
inlet_area=4.290
rated_N2_rpm=29920.000
static_thrust=2700.000
afterburner_available=0
reverser_available=1
[jet_engine]
thrust_scalar=1.0
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                   (0=None, 1=Left, 2=Right)
//6  Wheel Radius                (feet)
//7  Steer Angle                         (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time              (seconds)
//12 Retraction Time             (seconds)
//13 Sound Type
[contact_points]
point.0=1.000, -11.170, 0.000, -4.840, 1181.100, 0.000, 0.635, 46.800, 0.420, 2.500, 0.588, 10.000, 10.000, 0.000, 0.000, 0.000
point.1=1.000, -37.250, -4.750, -4.830, 1574.800, 1.000, 0.635, 0.000, 0.480, 2.500, 0.546, 9.000, 9.000, 2.000, 0.000, 0.000
point.2=1.000, -37.250, 4.750, -4.830, 1574.800, 2.000, 0.635, 0.000, 0.480, 2.500, 0.546, 9.000, 9.000, 3.000, 0.000, 0.000
point.3=2.000, -37.830, -23.920, -3.000, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4=2.000, -37.830, 23.920, -3.000, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5=2.000, -57.170, 0.000, 0.000, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6=2.000, -11.470, 0.000, -1.500, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
static_pitch=0.000
static_cg_height=4.410
gear_system_type=0
[Views]
eyepoint=-17.11, -1.31, 1.64
[Radios]
// Radio Type=availiable, standby frequency, has glide slope
Audio.1=1
Com.1=1, 0
Com.2=1, 0
Nav.1=1, 0, 1
Nav.2=1, 0, 0
Adf.1=1
Transponder.1=1
Marker.1=1
[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
elevator=150, 250
aileron=150, 250
rudder=150, 250
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type=4
direction_indicator.0=3,0
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
[fuel]
Center1=-41.400, 0.000, -1.500, 359.000, 0.000
LeftMain=-36.300, -10.000, -1.500, 268.500, 0.000
RightMain=-36.300, 10.000, -1.500, 268.500, 0.000
fuel_type=2                                   //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors=1
electric_pump=0
[airplane_geometry]
wing_area=312.000
wing_span=45.800
wing_root_chord=7.300
wing_dihedral=2.500
wing_incidence=0.500
wing_twist=-1.500
oswald_efficiency_factor=0.800
wing_winglets_flag=1
wing_sweep=35.000
wing_pos_apex_lon=-28.000
wing_pos_apex_vert=0.000
htail_area=67.000
htail_span=17.200
htail_pos_lon=-59.100
htail_pos_vert=0.000
htail_incidence=2.000
htail_sweep=25.000
vtail_area=42.000
vtail_span=7.400
vtail_sweep=30.000
vtail_pos_lon=-55.000
vtail_pos_vert=4.100
elevator_area=17.000
aileron_area=13.500
rudder_area=7.300
elevator_up_limit=17.000
elevator_down_limit=15.500
aileron_up_limit=18.000
aileron_down_limit=18.000
rudder_limit=30.000
elevator_trim_limit=15.000
spoiler_limit=60.000
spoilerons_available=1
aileron_to_spoileron_gain=4.600
min_ailerons_for_spoilerons=5.000
min_flaps_for_spoilerons=0.000
[Reference Speeds]
flaps_up_stall_speed=112.000
full_flaps_stall_speed=102.000
cruise_speed=464
max_indicated_speed=330.000000
max_mach=0.810010
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.0
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_max_rpm=90
autothrottle_takeoff_ga=0
pitch_takeoff_ga=8;
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=0.000000
[forcefeedback]
stick_shaker_magnitude=5000             ; 0 - 10000
stick_shaker_direction=0                ; 0 - 35999 degrees
stick_shaker_period=111111              ; in microseconds
gear_bump_nose_magnitude=3000           ; 0 - 10000
gear_bump_nose_direction=18000          ; 0 - 35999 degrees
gear_bump_nose_duration=250000          ; in microseconds
gear_bump_left_magnitude=2700           ; 0 - 10000
gear_bump_left_direction=9000           ; 0 - 35999 degrees
gear_bump_left_duration=250000          ; in microseconds
gear_bump_right_magnitude=2700          ; 0 - 10000
gear_bump_right_direction=27000         ; 0 - 35999 degrees
gear_bump_right_duration=250000         ; in microseconds
ground_bumps_magnitude1=1300            ; 0 - 10000
ground_bumps_angle1=08900               ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200             ; 0 - 10000
ground_bumps_angle2=09100               ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000                  ; 0 - 10000
crash_direction1=01000                  ; 0 - 35999 degrees
crash_magnitude2=10000                  ; 0 - 10000
crash_direction2=9000                   ; 0 - 35999 degrees
crash_period2=75000                     ; in microseconds
crash_duration2=2500000                 ; in microseconds
[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -45.80,  33.5,  1.30, fx_navgrem ,
light.1=3, -45.80, -33.5,  1.30, fx_navredm ,
light.2=2, -45.80,  -33.5, 1.30, fx_strobeh ,
light.3=2, -45.80,   33.5, 1.30, fx_strobeh ,
light.4=1,  -15.00,   0.00, 7.5, fx_beaconb ,
light.5=1,  -31.00,   0.00, -1.25, fx_beaconb ,
light.6=3,   -69.80,    0,  5.1, fx_navwhi ,
light.7 = 7, -52.8 , -4.8 , 0.8 , fx_nicksmokeAI_sm_lear // Engine 1
light.8 = 7, -52.8 , 4.8 , 0.8 , fx_nicksmokeAI_sm_lear // Engine 2
[Flaps.0]
type=1
span-outboard=0.800
extending-time=5.000
system_type=0
damaging-speed=250.000
blowout-speed=300.000
lift_scalar=1.000
drag_scalar=1.000
pitch_scalar=1.000
flaps-position.0=0.000, 0.000
flaps-position.1=8.000, 0.000
flaps-position.2=20.000, 0.000
flaps-position.3=40.000, 0.000
[brakes]
toe_brakes_scale=1.000000
parking_brake=1
[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=0.099976
flap_limit_power=30.022988
flap_limit_idle=15.011494
[hydraulic_system]
electric_pumps=0
engine_map=1,1,0,0
normal_pressure=3000.000000
[stall_warning]
type=1
[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0


[fltsim.0]
title=Cimber Air Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=1
atc_airline=Cimber
atc_flight_number=CRJ200
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Cimber Air
description=The first all-new Learjet since Bill Lear rolled the model 23 off the line in the 1960s, this computer-designed airplane is a fast, high altitude flyer. Certified up to 51,000 ft (15,545 m), the Learjet 45 often cruises above standard airliner altitudes. After transitioning in Flight Simulator from the complex single-engine airplanes to the King Air, move into piloting jets with the Lear. See the Aircraft Information section of Help for tips on flying this aircraft.
[fltsim.1]
title=America West Express Bombardier CRJ-200 - Operated by Mesa Airlines
sim=CDAI CRJ200v2.0
model=
sound=
texture=7
atc_airline=America
atc_flight_number=CRJ200
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=America West Express
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler. Freeware! Repainter: Al Percy.
[fltsim.2]
title=Air Sahara Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=8
atc_airline=Air Sahara
atc_flight_number=CRJ200
atc_parking_codes=SHD
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Air Sahara
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler. Freeware! Repainter: Al Percy.
[fltsim.3]
title=Cimber Air Denmark Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=1
atc_airline=Cimber
atc_flight_number=CRJ200 
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Cimber Air Denmark
description=The first all-new Learjet since Bill Lear rolled the model 23 off the line in the 1960s, this computer-designed airplane is a fast, high altitude flyer. Certified up to 51,000 ft (15,545 m), the Learjet 45 often cruises above standard airliner altitudes. After transitioning in Flight Simulator from the complex single-engine airplanes to the King Air, move into piloting jets with the Lear. See the Aircraft Information section of Help for tips on flying this aircraft.
[fltsim.4]
title=Independence Air Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=11
atc_airline=Independence
atc_flight_number=CRJ200
atc_parking_codes=IND
atc_parking_types=RAMP
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Independence Air
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler. Freeware! Repaint by C. Warner.
[fltsim.5]
title=Air Dolomiti Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=12
atc_airline=Dolomiti
atc_flight_number=CRJ200
atc_parking_codes=DLA
atc_parking_types=RAMP
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Air Dolomiti
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler. Freeware! Repainter: Al Percy.
[fltsim.6]
title=Maersk Air Bombardier CRJ-200 
sim=CDAI CRJ200v2.0
model=
sound=
texture=13
atc_airline=Maersk
atc_flight_number=CRJ200
atc_parking_codes= 
atc_parking_types= 
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Maersk
description=The first all-new Learjet since Bill Lear rolled the model 23 off the line in the 1960s, this computer-designed airplane is a fast, high altitude flyer. Certified up to 51,000 ft (15,545 m), the Learjet 45 often cruises above standard airliner altitudes. After transitioning in Flight Simulator from the complex single-engine airplanes to the King Air, move into piloting jets with the Lear. See the Aircraft Information section of Help for tips on flying this aircraft.
[fltsim.7]
title=MALEV Hungarian Airlines Bombardier CRJ-200 - Operated by Mal? Express
sim=CDAI CRJ200v2.0
model=
sound=
texture=14
atc_airline=Malev
atc_flight_number=CRJ200
atc_parking_codes=MAH
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Malev Hungarian Airlines Express
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler. Freeware! Repainter: Al Percy.
[fltsim.8]
title=Styrian Spirit Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=15
atc_airline=Styrian
atc_flight_number=1
atc_parking_codes=STY
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Styrian Spirit (Salzburg Spirit)
description=AI aircraft installed by MRAISetup - Texture Installer
[fltsim.9]
title=Salzburg Spirit Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=15
atc_airline=Styrian
atc_flight_number=CRJ200
atc_parking_codes=STY
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Styrian Spirit (Salzburg Spirit)
description=AI aircraft installed by MRAISetup - Texture Installer
[fltsim.10]
title=Slovenian Spirit Bombardier CRJ-200
sim=CDAI CRJ200v2.0
model=
sound=
texture=17
atc_airline=Styrian
atc_flight_number=CRJ200
atc_parking_codes=STY
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Styrian Spirit (Slovenian Spirit)
description=AI aircraft installed by MRAISetup - Texture Installer
[fltsim.11]
title=Shandong Airlines CRJ200v2 CDG
sim=CDAI CRJ200v2.0
model=
sound=
texture=18
atc_airline=Shandong
atc_flight_number=CRJ200
atc_parking_codes=CDG
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Shandong Airlines
description=CDAI Canadair CRJ200 for AI Traffic. Model by Charles Dayhuff. Paintkit by J. Barton and T. Fosler.
[fltsim.12]
title=Adria Airways Bombardier CRJ-200LR
sim=CDAI CRJ200v2.0
model=
sound=
texture=19
atc_airline=Adria
atc_flight_number=200
atc_parking_codes=ADR
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Adria Airways
description=CDAI Canadair CRJ200 for AI Traffic.
[fltsim.13]
title=Bombadier CRJ200 Shanghai Airlines
sim=CDAI CRJ200v2.0
model=
sound=
texture=20
atc_airline=Shanghai Air
atc_flight_number=CRJ200
atc_parking_codes=CSH
atc_parking_types=GATE
ui_manufacturer=Active Korea FS Traffic
ui_type=Bombardier CRJ 100-200
ui_variation=Shanghai Airlines
description=CDAI Canadair CRJ200 for AI Traffic.

